Also, the vibrations in wooden residential floors can get very intense. In light-weight rigs, the vibrations are too high in intensity. Lower intensity tuning of engine vibrations. Updated UI messages and tool tips for better understanding of the motion layers and the motion system. Previously, the user would download a file and manually copy it to a specific folder.
Automatic install of game plug-ins which is required for RF2, X-Plane 11 and DCS. However this filter still allows engine vibrations to come through so the user can still experience the engine starting which causes the speed to go up and settle back down to idle. These rough telemetry signals are now filtered during the start of a session. Previously, there was rough motion when starting a session. Smooth motion transition between game menus and the start of a motion session. The previous heave algorithm was optimized for vehicles and the new algorithm was developed and optimized for aircrafts. New game supports: X-Plane 11, Digital Combat Simulator World (DCS World) The left engine would be simulated in the left side of the rig and the right engine would be simulated in the right side of the rig. This feature would allow simulation of aircrafts with dual engine. This feature requires an update of the Environment layer to handle an aircraft or a vehicle rolling continuously.Ĭurrently, just one engine is simulated. Road vibrations will allow aircrafts to feel high frequency vibrations in the 10 to 60 Hz range, during take off and landing. This new feature allows independent tuning of each, without affecting the intensity of the others. Independent tuning for acceleration, braking & gear shiftsĬurrently, acceleration, braking & gear shifts all share the same tuning slider.
If you purchase a DK2 system, we will put your preferred game in this list and give it top priority.ġ.
Visit the Game Support page for more information. Current release: 1.3.113.1, June 10th, 2022ĭK2 currently has 12 game titles supported.